Champion of the Crypt - Post Mortem - WGJ52
This was a fun game to make and I was really excited throughout the whole week.
Things I did different:
1. Sound and visual fx can make a big difference. The first boss in the game used to just be the sword art overlapping the boss art. After I added the sound effect and the shimmer effect the whole experience of hitting the boss felt so much stronger. I continued throughout the game adding shimmer effects and different sound effects to make those hits a bit more powerful.
2. Found out the importance of always using "1 * Time.deltaTime" for any sort of timer in unity. Putting "int++" in update causes it to increase every frame and on lower qualities it made the first couple of bosses use their attacks an an almost impossible to win speed.
3. I made Hard Mode from the idea that I need to be able to beat the game without taking damage and without using any upgrades for it to be playable by everyone. I created easy mode when I felt that the game might be too hard and I wanted the game to be finished by everyone.
4. I was really happy with the music fade from normal to the boss music to the after boss music. I made 3 different tracks and had them all playing at the same time with only 1 at a time being heard. This allowed me to set when the volume was supposed to be changed during the game.
Overall I am really happy with my experience and I am glad that I learned what I did this time around.
Files
Get Champion of the Crypt
Champion of the Crypt
Fight your way through the 6 beasts of the crypt.
Status | Canceled |
Author | NickTheSic |
Genre | Action |
Tags | 2D, Boss battle, dungeon, knights, Monsters |
Languages | English |
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