My first Game Jam with my own Framework!


I finally did it, I entered a game jam with a framework that I made myself!  The framework is 90% my own code, I did use glm, stb_image and freetype as external libraries.

I had a lot of fun working on the jam!  The thing that took the longest outside of code was trying to wrap my head around how the dice would roll around.  The little cross shape UI helped me visualize it myself.  The only missing side was the side opposite to the face value and I was able figure out a way that the missing side would slide onto the end of the way you just moved.

I was able to get a simple level editor working in time that allowed me to create levels.  I was also able to save the levels and load them.  I am by no means a level designer so not all the levels are made the best;  I am sure of the 20 original levels you can just roll around and figure out a solution.

Something I noticed that was missing is audio!  Of course there could be visual polish, like an actual roll of the dice and multiple dies, maybe even a character that has to push the die like in the original sokoban!  I was going to use open AL to implement some audio, but I also felt it was more important to upload and submit a copy of the game as-is so there is something online and playable.

I feel like most people would say more in these but I have other things to do and I just wanted to give a little devlog on the completion of a game jam game with my own framework!

Files

dicey-sokoban-html.zip Play in browser
Version 14 Jul 17, 2022
DiceGameWin.zip 639 kB
Jul 17, 2022

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