Controls:
               Click on the tower to select it and then click somewhere on the field to place it.

Complete 10 rounds without losing all of your lives to win.  Then continue to see how far you can get.  The flames get a little harder each round and while your towers stay the exact same.

Made for Weekly Game Jam 94: Ice

StatusCanceled
PlatformsHTML5
AuthorNickTheSic
GenreStrategy
Made withAdobe Illustrator, Unity
Average sessionA few minutes
InputsMouse

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IceTD_Source.zip 413 kB

Development log

Comments

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I ended up doing pretty much the same with Thoof. :))) Placing towers in every available space, though I haven't filled all of them.

I really like the game idea, btw. Beside technical designs, I think there's room for incorrporating story too in there. 

Thoof has explained the technical parts about music, sfx, etc. I'm not gonna repeat that.

Anyway, great job, man! :D

Nice work. The basic tower defense mechanics are all there (Other than upgrading). 

The second tower type seems a little underpowered at the moment. There's only two spots on the map where I feel like it performed better than the first type. So after a certain point I was basically just throwing type 1 turrets on every available space.

I feel like the overall game speed is a little too slow, and because you're adding more and more enemies with each round it takes progressively longer to finish each round. Would be good to have higher health pool enemies (With different visuals) that get added in as you get to higher levels.

Obviously there's some stuff missing like music, sfx, tower upgrades, different enemies, and so on, but I'm sure you realize that.

(+1)

Thank you for playing and thanks for the feedback!  I made this over the course of a week to get a feel of how a tower defense game is made.  I hope to add more enemies and towers in a future release, along with sound effects, some music and of course the upgrade mechanic.